To protect from pickpockets and other thieves.
A “beacon” that you wear on your person that your smartphone can detect. You can turn on the theft protection, and when your phone is taken a certain distance from the “beacon,” it sounds a loud alarm (even if the phone is set to silent mode and the volume is down.) When you put the phone down (at your office for instance), you can switch to motion mode, and the phone will sound the alarm when moved and not when you’re away.
So many are always checking their phones, let’s have a game about it.
When you are with friends, they should all download the app. One of you starts a game by inviting the others to join. After all accepted and joined, everyone puts the phone away, either in their bags, pockets or on the table facing down. All phones should be online and not silenced. The app running on each phone will try to make the owner unlock the phone to take a look. It will do it by mimicking sounds that are usually used on these phones. A player can unlock and check the phone when he hears a sound. If the app made it, he loses a point. If it was a sound made by a legitimate activity (not by the game app), he gains a point. The winner is whoever has the most points at the end.
A modern way to play this game that is still popular on many campuses.
An app that helps the game’s host manage and the assassins to play the game. The game master creates the game, decides on the rules (like time limits, etc., from multiple possibilities), and advertises it for others to apply to join. He then assigns targets to assassins and manages the game. The assassins kill by using the cam in the app to “shoot” a picture of their victim. The app analyzes the size of the victim (to enforce an absolute maximum distance for a kill) and if it’s a kill sends it the game host. If he accepts the kill as valid, he’ll assign the assassin a new target or declare them the winner if they are the last player still in the game. All players get updates as things happen during the game.
A mystery game between two friends.
You download the game app and invite someone else to join the game. All communication with them is done through our system, so they don’t know who you are. They get an invite explaining that you “the mystery friend” would like to play a game with them. The objective is for them to find out who you are. They can do that by joining the game. Every time you go somewhere, the app on your phone will ask you if you want to share that location with them (and when to do so – you might be with them at that moment and would like the info delayed.) If you do, they will receive a message with this new information. They have an X amount of time (you decide, maybe two days, maybe a week) when they receive information on your whereabouts, and until that deadline they can collect the information on you and try to figure out who you are. They can also ask for some clues from you, using the app messaging system. They have three tries to guess your identity. If they fail all 3 or the time runs out, your identity will be revealed.
You know it’s not good for you, but it’s hard to break the habit. Many times you might not even notice you are doing it, getting up and going to the cupboard.
Have “beacons” that you can stick in or near the places you go to when you want a snack. Every time you approach any of these “beaconed” places your smartphone will alert you not to do it. You might even record a personal message that plays at that point. You can also have multiple messages, each one playing when you approach the “beacon” associated with it.