Better conversion, free advertising for the game and store.
An online app that visually “throughs the dice” when clicked. The customer uses the app and gets a result that is their discount for that purchase. They only get the discount if they use the app’s sharing function to share it on Facebook. The Facebook share promotes the game and the store. You can decide how many dice to use, so you control the max amount of discount.
A different approach to selling. You give the customer a way to keep their budget and easily shop.
The customer specifies an amount they want to spend, and the software – based on their past purchases – give a list of recommended item. The customer can then fine tune this by specifying more information like “less serious” (books), “suitable for travel” (games), etc.
A fun way to get your readers involved. They will spread the word.
Write the outline and an intro, and ask your readers to fill in the blanks in the outline. Then edit the whole thing to create a coherent (in style and content) complete article.
Get a different style blog every day.
Each day a different author is the editor. They write at least one article for the blog for that day and curate what other items from other blogs get included in that day’s edition.
Have buyers return daily. No inventory.
Every day the store offers many kinds of items. Each item is on sale for only that day or until it runs out during that day. The next day’s offering is entirely different and does not include any of last day’s offering.